Sculpting 3D Game Characters and Assets
One of my most recent projects was to sculpt the Ice Cream Girl for a client (and friend) who plays VRChat. It was a major learning experience and I found it fun and rewarding to create. The processes of working with reduced topology and considering animation were definitely tough at first. In the process I created a worksheet on the entire work flow so I can more efficiently make characters for future clients. If you're interested in a character or game asset of any kind let's work together to make it a reality.